﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Adi_Game
{
    public class enemyTexture
    {
        public Texture2D[] EnemyL,
                           EnemyR;

        public enemyTexture()
        {
            EnemyL = new Texture2D[14];
            EnemyR = new Texture2D[14];
        }

    }

    public class enemyBase
    {
        public Rectangle enemyPos;

        public int currFramId,
                   maxFrame,
                   jumpFlag;

        public double perFrameTime,
                      frameGap;

        public Texture2D spearr,
                         spearl;

        public bool isFall,
                    jumped,
                    landed;

        public enemyBase()
        {
            currFramId = 0;
            maxFrame = 14;
            perFrameTime = 0;
            frameGap = 20;
            isFall = false;
            jumped = false;
            landed = true;
            jumpFlag = 1;
        }


    }

    public class Goddies
    {
        public int type;
        public Rectangle pos;
    }
}
